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author | Ton Roosendaal <ton@blender.org> | 2013-01-24 23:31:44 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2013-01-24 23:31:44 +0400 |
commit | ca7b277c120e4622c816b8a6d922d64ccf050bd0 (patch) | |
tree | f3007665f14fa0a6311e4a89fc974b286296468c /source/blender/blenkernel/BKE_DerivedMesh.h | |
parent | a97757c156e500e3e3593c8b82cfe2bb2ce27c45 (diff) |
Disabled commit that was rendering Blender Internal for Cycles nodes.
Apparently Material nodes allow a mix of Cycles and BI Materials. Nifty!
I should read more docs, like this cool tutorial:
http://urchn.org/post/combining-blender-internal-and-cycles-in-one-render
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
0 files changed, 0 insertions, 0 deletions