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authorBastien Montagne <montagne29@wanadoo.fr>2017-08-11 16:53:38 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-08-11 18:08:41 +0300
commite324172d9ca6690e8bd2c0a53f0f7ad529d8e241 (patch)
treed1462cf08e76a2dd5fe3ded0945c7338223d2e89 /source/blender/blenkernel/BKE_DerivedMesh.h
parente9cbc700efdb2510530de17851974986292f380a (diff)
Fix transform snap code using 'allocated' flags to get verts/edges/etc. arrays again from DM.
This was... horribly wrong, CDDM will often *not* need to allocate anything to return arrays of mesh items! Just check whether array pointer is NULL. Also, remove `DM_get_looptri_array`, that one is useless currently, `dm->getLoopTriArray` will always return cached array (computing it if needed).
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index 63ff1149a68..a31a51f9402 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -832,11 +832,5 @@ struct MEdge *DM_get_edge_array(struct DerivedMesh *dm, bool *r_allocated);
struct MLoop *DM_get_loop_array(struct DerivedMesh *dm, bool *r_allocated);
struct MPoly *DM_get_poly_array(struct DerivedMesh *dm, bool *r_allocated);
struct MFace *DM_get_tessface_array(struct DerivedMesh *dm, bool *r_allocated);
-const MLoopTri *DM_get_looptri_array(
- DerivedMesh *dm,
- const MVert *mvert,
- const MPoly *mpoly, int mpoly_len,
- const MLoop *mloop, int mloop_len,
- bool *r_allocated);
#endif /* __BKE_DERIVEDMESH_H__ */