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authorCampbell Barton <ideasman42@gmail.com>2018-03-02 06:09:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-03-02 06:09:27 +0300
commit4913e47aa0107cbe1daf06e8020a60916ea883a3 (patch)
tree29cf5e0671027f74296d866cff0df66267bd09c8 /source/blender/blenkernel/BKE_DerivedMesh.h
parentb7016e69b3fff44d623f8413f9ebd4f7216a9b9b (diff)
parent7e4c23e4d7a3a27a49930824c822b679416724f6 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index c3cea6c883c..9d48ddb4f32 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -167,7 +167,7 @@ typedef enum DMDirtyFlag {
DM_DIRTY_TESS_CDLAYERS = 1 << 0,
/* One of the MCOL layers have been updated, force updating of GPUDrawObject's colors buffer.
* This is necessary with modern, VBO draw code, as e.g. in vpaint mode me->mcol may be updated
- * without actually rebuilding dm (hence by defautl keeping same GPUDrawObject, and same colors
+ * without actually rebuilding dm (hence by default keeping same GPUDrawObject, and same colors
* buffer, which prevents update during a stroke!). */
DM_DIRTY_MCOL_UPDATE_DRAW = 1 << 1,