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authorBastien Montagne <montagne29@wanadoo.fr>2012-03-19 02:06:57 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2012-03-19 02:06:57 +0400
commit53b7078343c1fa0e9361e038163a6a17f52da4e4 (patch)
tree53f6f12a5d32dbd64d0c98b7fd369601b9d00a96 /source/blender/blenkernel/BKE_DerivedMesh.h
parent709ca0ece9b28858cea8084f8040ce0b7455958a (diff)
Fix [#30234] Various problems with CD layers and tesselation, related to modifiers stack.
Should also fix [#30266], [#29451], and partly [#30316]. Here are the changes made by this commit: * It adds a "dirty" flag to DerivedMesh struct (for now, only DM_DIRTY_TESS_CDLAYERS, but more might be added as needed). * It adds a new func, DM_update_tessface_data, which assumes tessfaces themselves are valid, but updates tessellated customdata from their poly/loop counter parts. * At end of modstack, when valid tessellated faces are present in finaldm , but the cdlayers dirty flag is set, call that function (instead of recomputing the whole tessellation). * Edits to the codes concerned (UVProject, DynamicPaint, and Subsurf modifiers). * Also add to subsurf dm generation code the creation of a CD_POLYINDEX layer (mandatory for DM_update_tessface_data to work well, and imho all tessellated dm should have one). Note: some pieces of old code are just #if 0’ed, will clean them later.
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index 493a5ec285f..aefa94d07de 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -147,6 +147,11 @@ typedef enum DMDrawFlag {
DM_DRAW_ALWAYS_SMOOTH = 2
} DMDrawFlag;
+typedef enum DMDirtyFlag {
+ /* dm has valid tessellated faces, but tessellated CDDATA need to be updated. */
+ DM_DIRTY_TESS_CDLAYERS = 1 << 0,
+} DMDirtyFlag;
+
typedef struct DerivedMesh DerivedMesh;
struct DerivedMesh {
/* Private DerivedMesh data, only for internal DerivedMesh use */
@@ -158,6 +163,7 @@ struct DerivedMesh {
struct GPUDrawObject *drawObject;
DerivedMeshType type;
float auto_bump_scale;
+ DMDirtyFlag dirty;
/* calculate vert and face normals */
void (*calcNormals)(DerivedMesh *dm);
@@ -540,6 +546,8 @@ void DM_DupPolys(DerivedMesh *source, DerivedMesh *target);
void DM_ensure_tessface(DerivedMesh *dm);
+void DM_update_tessface_data(DerivedMesh *dm);
+
/* interpolates vertex data from the vertices indexed by src_indices in the
* source mesh using the given weights and stores the result in the vertex
* indexed by dest_index in the dest mesh