Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2011-11-26 07:13:54 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-11-26 07:13:54 +0400
commitaf7288c407fbb4bb462f509d5782b660a29c4883 (patch)
tree9c56d26ed78e2d93284d250c5b270518c329376f /source/blender/blenkernel/BKE_DerivedMesh.h
parent491526e5ed31bdba3e0a16e0ad6b8b59afb2f8d3 (diff)
minor edit - weight_to_rgb() and ramp_blend() now take a float vector rather than 3 float pointers.
also make particle draw use a float vec.
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index 15fdc2fe307..84f1bf75a3f 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -526,7 +526,7 @@ int editmesh_get_first_deform_matrices(struct Scene *, struct Object *, struct E
int sculpt_get_deform_matrices(struct Scene *scene, struct Object *ob,
float (**deformmats)[3][3], float (**deformcos)[3]);
-void weight_to_rgb(float input, float *fr, float *fg, float *fb);
+void weight_to_rgb(float r_rgb[3], const float weight);
/* convert layers requested by a GLSL material to actually available layers in
* the DerivedMesh, with both a pointer for arrays and an offset for editmesh */