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author | Harley Acheson <harley.acheson@gmail.com> | 2020-10-19 18:12:33 +0300 |
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committer | Harley Acheson <harley.acheson@gmail.com> | 2020-10-19 18:12:33 +0300 |
commit | 3a7fd309fce89213b0224b3c6807adb2d1fe7ca8 (patch) | |
tree | 20e6064201939368650509d758c7187df74416a6 /source/blender/blenkernel/BKE_DerivedMesh.h | |
parent | d2bf71b412233160a52775f29799a2c1331c92f4 (diff) |
Spelling: It's Versus Its
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.
Differential Revision: https://developer.blender.org/D9250
Reviewed by Campbell Barton
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_DerivedMesh.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h index c824ed03ee6..b517ecfa599 100644 --- a/source/blender/blenkernel/BKE_DerivedMesh.h +++ b/source/blender/blenkernel/BKE_DerivedMesh.h @@ -38,7 +38,7 @@ * per-element attributes and interpolate them (e.g. uvs, vcols, vgroups, etc). * * Mesh is the "serialized" structure, used for storing object-mode mesh data - * and also for saving stuff to disk. It's interfaces are also what DerivedMesh + * and also for saving stuff to disk. Its interfaces are also what DerivedMesh * uses to communicate with. * * CDDM is a little mesh library, that uses Mesh data structures in the backend. |