diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-06-01 19:19:39 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-01 19:19:39 +0300 |
commit | 75fc1c35070e0cf247f2d2e4cffe8a6e711522ff (patch) | |
tree | 508760dfe37e2fa864b2ee74914a979516a344fc /source/blender/blenkernel/BKE_DerivedMesh.h | |
parent | 051e186d5c61dccfc776b8da9b83c598421be4e7 (diff) |
Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_DerivedMesh.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h index 4d2e9ef8b3c..7b3df577111 100644 --- a/source/blender/blenkernel/BKE_DerivedMesh.h +++ b/source/blender/blenkernel/BKE_DerivedMesh.h @@ -38,18 +38,18 @@ * There are three main mesh data structures in Blender: * #Mesh, #CDDerivedMesh and #BMesh. * - * These, and a few others, all implement DerivedMesh interfaces, - * which contains unified drawing interfaces, a few utility interfaces, - * and a bunch of read-only interfaces intended mostly for conversion from + * These, and a few others, all implement DerivedMesh interfaces, + * which contains unified drawing interfaces, a few utility interfaces, + * and a bunch of read-only interfaces intended mostly for conversion from * one format to another. * * All Mesh structures in blender make use of CustomData, which is used to store * per-element attributes and interpolate them (e.g. uvs, vcols, vgroups, etc). - * + * * Mesh is the "serialized" structure, used for storing object-mode mesh data * and also for saving stuff to disk. It's interfaces are also what DerivedMesh * uses to communicate with. - * + * * CDDM is a little mesh library, that uses Mesh data structures in the backend. * It's mostly used for modifiers, and has the advantages of not taking much * resources. |