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authorDaniel Dunbar <daniel@zuster.org>2005-03-28 12:17:51 +0400
committerDaniel Dunbar <daniel@zuster.org>2005-03-28 12:17:51 +0400
commit6a8fb8bf6c691428b089f2c6cc12ad41f1295c93 (patch)
tree34c2aa3a5c16f6b92ffdcee90877eddb200e01f6 /source/blender/blenkernel/BKE_DerivedMesh.h
parent0c05224a15cfcc7ae1fe2cd2010be95b8820ddf0 (diff)
- added nors to DispListMesh (for face normals)... this is just to
avoid throwing them on later with addnormalsdisplist which is just silly and burdensome. - renamed displist_calc_vert_normals to displist_calc_normals
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index 5e210cb3589..02bfe2a44f9 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -1,5 +1,5 @@
/**
- * $$
+ * $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
@@ -39,6 +39,8 @@
* determines whether to draw the edge (this predicate can
* also set color, etc). This will be slightly more general
* and allow some of the functions to be collapsed.
+ * o Once accessor functions are added then single element draw
+ * functions can be implemented using primitive accessors.
*/
struct Object;