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authorJoseph Eagar <joeedh@gmail.com>2010-01-28 03:45:30 +0300
committerJoseph Eagar <joeedh@gmail.com>2010-01-28 03:45:30 +0300
commit20fac2eca72370f1003e46d774225c22ff0f78cf (patch)
tree0c61b84e6d8ed28034e64c7dac25c5a32f20f3e2 /source/blender/blenkernel/BKE_DerivedMesh.h
parent3af4392087b9174dce0fa5a1c906898b3f7d83e1 (diff)
The Death Of Editmesh - Part 1
I've removed editmesh altogether (other then scanfill, which is seperate code that happens to reuse the editmesh structures). The compatibility layer I had written for old editmesh tools was more trouble then it was worth, though it did help in the early stages of this project. There's a fair amount of breakage, and there's bunches of tools (mostly minor ones) I need to port over still. Biggest ones are join triangles and loop to region, and spin/screw. This probably isn't really testable, I'll hopefully have more work done on this soon, but might not be before next week.
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index f1d04358d9c..c0b11791c1e 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -151,6 +151,9 @@ typedef struct DMFaceIter {
int index;
int len;
+
+ /*you can set mat_nr and flags, and the backends
+ must detect and update the internal faces*/
int mat_nr;
int flags;