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authorJoseph Eagar <joeedh@gmail.com>2009-07-24 14:43:58 +0400
committerJoseph Eagar <joeedh@gmail.com>2009-07-24 14:43:58 +0400
commit62a847d741ed35a56d01197bf2dd0a2d8c8ce8cf (patch)
tree94924b59855ee012443b03844feebcf22cf96fda /source/blender/blenkernel/BKE_DerivedMesh.h
parentc691b2b037fe5030726340a6461ceba1573074f5 (diff)
uv texture (though not glsl) works now. also fixed some bugs. still some issues left, and for some reason textured objs aren't displaying properly in object mode.
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index 20bcfcac373..6288e5d71b0 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -316,7 +316,7 @@ struct DerivedMesh {
*/
void (*drawFacesTex)(DerivedMesh *dm,
int (*setDrawOptions)(struct MTFace *tface,
- struct MCol *mcol, int matnr));
+ int has_vcol, int matnr));
/* Draw all faces with GLSL materials
* o setMaterial is called for every different material nr