diff options
author | Joseph Eagar <joeedh@gmail.com> | 2009-07-24 14:43:58 +0400 |
---|---|---|
committer | Joseph Eagar <joeedh@gmail.com> | 2009-07-24 14:43:58 +0400 |
commit | 62a847d741ed35a56d01197bf2dd0a2d8c8ce8cf (patch) | |
tree | 94924b59855ee012443b03844feebcf22cf96fda /source/blender/blenkernel/BKE_DerivedMesh.h | |
parent | c691b2b037fe5030726340a6461ceba1573074f5 (diff) |
uv texture (though not glsl) works now. also fixed some bugs. still some issues left, and for some reason textured objs aren't displaying properly in object mode.
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_DerivedMesh.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h index 20bcfcac373..6288e5d71b0 100644 --- a/source/blender/blenkernel/BKE_DerivedMesh.h +++ b/source/blender/blenkernel/BKE_DerivedMesh.h @@ -316,7 +316,7 @@ struct DerivedMesh { */ void (*drawFacesTex)(DerivedMesh *dm, int (*setDrawOptions)(struct MTFace *tface, - struct MCol *mcol, int matnr)); + int has_vcol, int matnr)); /* Draw all faces with GLSL materials * o setMaterial is called for every different material nr |