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authorCampbell Barton <ideasman42@gmail.com>2016-06-22 14:20:09 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-06-22 14:31:00 +0300
commitb204bdad47ffbd92b7b6702e2a680da9cbd6489a (patch)
tree3488037b2e2eb33450a7cfee813538c4d4ce76b4 /source/blender/blenkernel/BKE_DerivedMesh.h
parent493c6b622fe3fb80243dfeac29f9399ac6fc4a8c (diff)
EditMesh: Avoid creating deform-vert layer every redraw
Getting a new edit-derived-bmesh was always creating a deform-vert array, even when it wasn't needed. Since this was called on redraw, in many cases it was doing it unnecessarily. Now pass in a custom-data mask and only fill in deform-verts when needed. Gives noticeable drawing speedup (~10-30% here).
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index 8ccc4a6eb0e..606488f85cc 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -694,7 +694,7 @@ DerivedMesh *mesh_create_derived_render(
CustomDataMask dataMask);
DerivedMesh *getEditDerivedBMesh(
- struct BMEditMesh *em, struct Object *ob,
+ struct BMEditMesh *em, struct Object *ob, CustomDataMask data_mask,
float (*vertexCos)[3]);
DerivedMesh *mesh_create_derived_index_render(
@@ -723,7 +723,7 @@ DerivedMesh *mesh_create_derived_physics(
CustomDataMask dataMask);
DerivedMesh *editbmesh_get_derived_base(
- struct Object *, struct BMEditMesh *em);
+ struct Object *ob, struct BMEditMesh *em, CustomDataMask data_mask);
DerivedMesh *editbmesh_get_derived_cage(
struct Scene *scene, struct Object *,
struct BMEditMesh *em, CustomDataMask dataMask);