diff options
author | Campbell Barton <ideasman42@gmail.com> | 2016-06-22 14:20:09 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2016-06-22 14:31:00 +0300 |
commit | b204bdad47ffbd92b7b6702e2a680da9cbd6489a (patch) | |
tree | 3488037b2e2eb33450a7cfee813538c4d4ce76b4 /source/blender/blenkernel/BKE_DerivedMesh.h | |
parent | 493c6b622fe3fb80243dfeac29f9399ac6fc4a8c (diff) |
EditMesh: Avoid creating deform-vert layer every redraw
Getting a new edit-derived-bmesh was always creating a deform-vert array, even when it wasn't needed.
Since this was called on redraw, in many cases it was doing it unnecessarily.
Now pass in a custom-data mask and only fill in deform-verts when needed.
Gives noticeable drawing speedup (~10-30% here).
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_DerivedMesh.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h index 8ccc4a6eb0e..606488f85cc 100644 --- a/source/blender/blenkernel/BKE_DerivedMesh.h +++ b/source/blender/blenkernel/BKE_DerivedMesh.h @@ -694,7 +694,7 @@ DerivedMesh *mesh_create_derived_render( CustomDataMask dataMask); DerivedMesh *getEditDerivedBMesh( - struct BMEditMesh *em, struct Object *ob, + struct BMEditMesh *em, struct Object *ob, CustomDataMask data_mask, float (*vertexCos)[3]); DerivedMesh *mesh_create_derived_index_render( @@ -723,7 +723,7 @@ DerivedMesh *mesh_create_derived_physics( CustomDataMask dataMask); DerivedMesh *editbmesh_get_derived_base( - struct Object *, struct BMEditMesh *em); + struct Object *ob, struct BMEditMesh *em, CustomDataMask data_mask); DerivedMesh *editbmesh_get_derived_cage( struct Scene *scene, struct Object *, struct BMEditMesh *em, CustomDataMask dataMask); |