diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2014-04-23 17:18:11 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2014-04-23 17:25:12 +0400 |
commit | 70fdcebb93f0984980f7aefd33ac0fafe91f3dfe (patch) | |
tree | 3f660982693a6e1f82695a8414f81800dc8b7716 /source/blender/blenkernel/BKE_DerivedMesh.h | |
parent | 8bf7172384faf331846b6116c247992305a12e08 (diff) |
Fix T39781: Autosmooth feature: erroneously showing hidden vertices' normals too when in "vertex per face" display
So, turned out after all we need a foreachmapped helper for loops as well... :/
CDDM and EBDM were reasonably simple, but I fought hours with CCGDM (subsurf) to find only a
bad working solution (see D478). So I fallback to a code similar to CDDM one.
Probably not nice for performances, but loops and subsurf are not matching well...
Reviewers: campbellbarton
CC: brecht
Differential Revision: https://developer.blender.org/D478
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_DerivedMesh.h | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h index a9e78b79159..60920aa1bb5 100644 --- a/source/blender/blenkernel/BKE_DerivedMesh.h +++ b/source/blender/blenkernel/BKE_DerivedMesh.h @@ -156,7 +156,7 @@ typedef enum DMDrawFlag { typedef enum DMForeachFlag { DM_FOREACH_NOP = 0, - DM_FOREACH_USE_NORMAL = (1 << 0), /* foreachMappedVert, foreachMappedFaceCenter */ + DM_FOREACH_USE_NORMAL = (1 << 0), /* foreachMappedVert, foreachMappedLoop, foreachMappedFaceCenter */ } DMForeachFlag; typedef enum DMDirtyFlag { @@ -309,6 +309,15 @@ struct DerivedMesh { const float v0co[3], const float v1co[3]), void *userData); + /** Iterate over each mapped loop in the derived mesh, calling the given function + * with the original loop index and the mapped loops's new coordinate and normal. + */ + void (*foreachMappedLoop)(DerivedMesh *dm, + void (*func)(void *userData, int vertex_index, int face_index, + const float co[3], const float no[3]), + void *userData, + DMForeachFlag flag); + /** Iterate over each mapped face in the derived mesh, calling the * given function with the original face and the mapped face's (or * faces') center and normal. |