diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-11-26 07:13:54 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2011-11-26 07:13:54 +0400 |
commit | af7288c407fbb4bb462f509d5782b660a29c4883 (patch) | |
tree | 9c56d26ed78e2d93284d250c5b270518c329376f /source/blender/blenkernel/BKE_DerivedMesh.h | |
parent | 491526e5ed31bdba3e0a16e0ad6b8b59afb2f8d3 (diff) |
minor edit - weight_to_rgb() and ramp_blend() now take a float vector rather than 3 float pointers.
also make particle draw use a float vec.
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_DerivedMesh.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h index 15fdc2fe307..84f1bf75a3f 100644 --- a/source/blender/blenkernel/BKE_DerivedMesh.h +++ b/source/blender/blenkernel/BKE_DerivedMesh.h @@ -526,7 +526,7 @@ int editmesh_get_first_deform_matrices(struct Scene *, struct Object *, struct E int sculpt_get_deform_matrices(struct Scene *scene, struct Object *ob, float (**deformmats)[3][3], float (**deformcos)[3]); -void weight_to_rgb(float input, float *fr, float *fg, float *fb); +void weight_to_rgb(float r_rgb[3], const float weight); /* convert layers requested by a GLSL material to actually available layers in * the DerivedMesh, with both a pointer for arrays and an offset for editmesh */ |