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authorCampbell Barton <ideasman42@gmail.com>2012-05-05 20:03:57 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-05 20:03:57 +0400
commit1dccd4c98a4909383b9c11f7c2ee987e22833dad (patch)
tree3d127436243536d6ceaba4cb884249156ba215cd /source/blender/blenkernel/BKE_action.h
parentff4ff9c8a429d9869e7056417bc7acd47a545eb2 (diff)
code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
Diffstat (limited to 'source/blender/blenkernel/BKE_action.h')
-rw-r--r--source/blender/blenkernel/BKE_action.h38
1 files changed, 19 insertions, 19 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index b9d7fb88a22..a326b514f9a 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -122,7 +122,7 @@ void action_groups_add_channel(struct bAction *act, struct bActionGroup *agrp, s
void action_groups_remove_channel(struct bAction *act, struct FCurve *fcu);
/* Find a group with the given name */
-struct bActionGroup *action_groups_find_named(struct bAction *act, const char name[]);
+struct bActionGroup *BKE_action_group_find_name(struct bAction *act, const char name[]);
/* Clear all 'temp' flags on all groups */
void action_groups_clear_tempflags(struct bAction *act);
@@ -133,71 +133,71 @@ void action_groups_clear_tempflags(struct bAction *act);
* Deallocates a pose channel.
* Does not free the pose channel itself.
*/
-void free_pose_channel(struct bPoseChannel *pchan);
+void BKE_pose_channel_free(struct bPoseChannel *pchan);
/**
* Removes and deallocates all channels from a pose.
* Does not free the pose itself.
*/
-void free_pose_channels(struct bPose *pose);
+void BKE_pose_channels_free(struct bPose *pose);
/**
* Removes the hash for quick lookup of channels, must
* be done when adding/removing channels.
*/
-void make_pose_channels_hash(struct bPose *pose);
-void free_pose_channels_hash(struct bPose *pose);
+void BKE_pose_channels_hash_make(struct bPose *pose);
+void BKE_pose_channels_hash_free(struct bPose *pose);
/**
* Removes and deallocates all data from a pose, and also frees the pose.
*/
-void free_pose(struct bPose *pose);
+void BKE_pose_free(struct bPose *pose);
/**
* Allocate a new pose on the heap, and copy the src pose and it's channels
* into the new pose. *dst is set to the newly allocated structure, and assumed to be NULL.
*/
-void copy_pose(struct bPose **dst, struct bPose *src, int copyconstraints);
+void BKE_pose_copy_data(struct bPose **dst, struct bPose *src, int copyconstraints);
/**
* Copy the internal members of each pose channel including constraints
* and ID-Props, used when duplicating bones in editmode.
*/
-void duplicate_pose_channel_data(struct bPoseChannel *pchan, const struct bPoseChannel *pchan_from);
+void BKE_pose_channel_copy_data(struct bPoseChannel *pchan, const struct bPoseChannel *pchan_from);
/**
* Return a pointer to the pose channel of the given name
* from this pose.
*/
-struct bPoseChannel *get_pose_channel(const struct bPose *pose, const char *name);
+struct bPoseChannel *BKE_pose_channel_find_name(const struct bPose *pose, const char *name);
/**
* Return a pointer to the active pose channel from this Object.
* (Note: Object, not bPose is used here, as we need layer info from Armature)
*/
-struct bPoseChannel *get_active_posechannel(struct Object *ob);
+struct bPoseChannel *BKE_pose_channel_active(struct Object *ob);
/**
* Looks to see if the channel with the given name
* already exists in this pose - if not a new one is
* allocated and initialized.
*/
-struct bPoseChannel *verify_pose_channel(struct bPose* pose, const char* name);
+struct bPoseChannel *BKE_pose_channel_verify(struct bPose* pose, const char* name);
/* Copy the data from the action-pose (src) into the pose */
void extract_pose_from_pose(struct bPose *pose, const struct bPose *src);
/* sets constraint flags */
-void update_pose_constraint_flags(struct bPose *pose);
+void BKE_pose_update_constraint_flags(struct bPose *pose);
/* return the name of structure pointed by pose->ikparam */
-const char *get_ikparam_name(struct bPose *pose);
+const char *BKE_pose_ikparam_get_name(struct bPose *pose);
/* allocate and initialize pose->ikparam according to pose->iksolver */
-void init_pose_ikparam(struct bPose *pose);
+void BKE_pose_ikparam_init(struct bPose *pose);
/* initialize a bItasc structure with default value */
-void init_pose_itasc(struct bItasc *itasc);
+void BKE_pose_itasc_init(struct bItasc *itasc);
/* clears BONE_UNKEYED flags for frame changing */
// XXX to be depreceated for a more general solution in animsys...
@@ -206,10 +206,10 @@ void framechange_poses_clear_unkeyed(void);
/* Bone Groups API --------------------- */
/* Adds a new bone-group */
-void pose_add_group(struct Object *ob);
+void BKE_pose_add_group(struct Object *ob);
/* Remove the active bone-group */
-void pose_remove_group(struct Object *ob);
+void BKE_pose_remove_group(struct Object *ob);
/* Assorted Evaluation ----------------- */
@@ -217,9 +217,9 @@ void pose_remove_group(struct Object *ob);
void what_does_obaction(struct Object *ob, struct Object *workob, struct bPose *pose, struct bAction *act, char groupname[], float cframe);
/* for proxy */
-void copy_pose_result(struct bPose *to, struct bPose *from);
+void BKE_pose_copy_result(struct bPose *to, struct bPose *from);
/* clear all transforms */
-void rest_pose(struct bPose *pose);
+void BKE_pose_rest(struct bPose *pose);
#ifdef __cplusplus
};