diff options
author | Joshua Leung <aligorith@gmail.com> | 2009-01-29 14:22:34 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2009-01-29 14:22:34 +0300 |
commit | 2869ce6cfab3aa4ff471bef6e49ac6fe15426247 (patch) | |
tree | a0d0e1fa45671e3fd0f57bcba0bbc7e08311a56e /source/blender/blenkernel/BKE_action.h | |
parent | b1a001942ac2cb63e02394c5675426c333aa2f2b (diff) |
Animato: Groundwork for getting Action Constraint functional again
Currently this still works really badly, but I'm not sure of the exact cause yet.
Diffstat (limited to 'source/blender/blenkernel/BKE_action.h')
-rw-r--r-- | source/blender/blenkernel/BKE_action.h | 13 |
1 files changed, 2 insertions, 11 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h index 9ef91d60e89..9abacf862c5 100644 --- a/source/blender/blenkernel/BKE_action.h +++ b/source/blender/blenkernel/BKE_action.h @@ -123,17 +123,8 @@ void update_pose_constraint_flags(struct bPose *pose); // XXX to be depreceated for a more general solution in animsys... void framechange_poses_clear_unkeyed(void); -/** - * Set the pose channels from the given action. - */ -// XXX old crap -void extract_pose_from_action(struct bPose *pose, struct bAction *act, float ctime); - -/** - * Get the effects of the given action using a workob - */ -// XXX old crap, used for action constraint though! -void what_does_obaction(struct Scene *scene, struct Object *ob, struct Object *workob, struct bAction *act, float cframe); +/* Used for the Action Constraint */ +void what_does_obaction(struct Scene *scene, struct Object *ob, struct Object *workob, struct bPose *pose, struct bAction *act, float cframe); /* exported for game engine */ void blend_poses(struct bPose *dst, struct bPose *src, float srcweight, short mode); |