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author | Joshua Leung <aligorith@gmail.com> | 2013-09-13 07:03:46 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2013-09-13 07:03:46 +0400 |
commit | cca746c8e65503f4a98b1ccaf1110acb793b2b9b (patch) | |
tree | 3f4d8419375463951b902782d64cfc724d58ca9b /source/blender/blenkernel/BKE_action.h | |
parent | 42524915b5dfee539dea4e7033fb19db883e33c0 (diff) |
Moved and renamed ED_pose_channel_in_IK_chain() ->
BKE_pose_channel_in_IK_chain()
This was needed for depsgraph work, and it's cleaner for RNA to have fewer
dependencies on editors
Diffstat (limited to 'source/blender/blenkernel/BKE_action.h')
-rw-r--r-- | source/blender/blenkernel/BKE_action.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h index 12c9f6b449f..d485632955d 100644 --- a/source/blender/blenkernel/BKE_action.h +++ b/source/blender/blenkernel/BKE_action.h @@ -203,6 +203,9 @@ void BKE_pose_ikparam_init(struct bPose *pose); /* initialize a bItasc structure with default value */ void BKE_pose_itasc_init(struct bItasc *itasc); +/* Checks if a bone is part of an IK chain or not */ +bool BKE_pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan); + /* clears BONE_UNKEYED flags for frame changing */ // XXX to be deprecated for a more general solution in animsys... void framechange_poses_clear_unkeyed(void); |