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authorJoshua Leung <aligorith@gmail.com>2013-09-13 07:03:46 +0400
committerJoshua Leung <aligorith@gmail.com>2013-09-13 07:03:46 +0400
commitcca746c8e65503f4a98b1ccaf1110acb793b2b9b (patch)
tree3f4d8419375463951b902782d64cfc724d58ca9b /source/blender/blenkernel/BKE_action.h
parent42524915b5dfee539dea4e7033fb19db883e33c0 (diff)
Moved and renamed ED_pose_channel_in_IK_chain() ->
BKE_pose_channel_in_IK_chain() This was needed for depsgraph work, and it's cleaner for RNA to have fewer dependencies on editors
Diffstat (limited to 'source/blender/blenkernel/BKE_action.h')
-rw-r--r--source/blender/blenkernel/BKE_action.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index 12c9f6b449f..d485632955d 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -203,6 +203,9 @@ void BKE_pose_ikparam_init(struct bPose *pose);
/* initialize a bItasc structure with default value */
void BKE_pose_itasc_init(struct bItasc *itasc);
+/* Checks if a bone is part of an IK chain or not */
+bool BKE_pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan);
+
/* clears BONE_UNKEYED flags for frame changing */
// XXX to be deprecated for a more general solution in animsys...
void framechange_poses_clear_unkeyed(void);