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authorCampbell Barton <ideasman42@gmail.com>2009-11-24 02:03:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-11-24 02:03:04 +0300
commitb7d717cead9000c4600d71ed15fc10ebc103c591 (patch)
treef59e5c37b13a57b16b279d1f08786405896f448b /source/blender/blenkernel/BKE_action.h
parent9702ea753773664e4b322b14ae507944734ee31d (diff)
added a function to duplicate bPoseChannel's internal data - constraints, id-props etc.
duplicate_pose_channel_data(), the code to do this was inline in editarmature.c duplicating editbones now duplicates posebone id-props also removed an if test for &channew->constraints since it will always be true.
Diffstat (limited to 'source/blender/blenkernel/BKE_action.h')
-rw-r--r--source/blender/blenkernel/BKE_action.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index e0b65c1996f..6029ce01794 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -140,7 +140,11 @@ void free_pose(struct bPose *pose);
*/
void copy_pose(struct bPose **dst, struct bPose *src, int copyconstraints);
-
+/**
+ * Copy the internal members of each pose channel including constraints
+ * and ID-Props, used when duplicating bones in editmode.
+ */
+void duplicate_pose_channel_data(struct bPoseChannel *pchan, const struct bPoseChannel *pchan_from);
/**
* Return a pointer to the pose channel of the given name