diff options
author | Ton Roosendaal <ton@blender.org> | 2006-11-11 19:45:17 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-11-11 19:45:17 +0300 |
commit | feb210f08ebd5d6283624996883719b00fa590eb (patch) | |
tree | f08814d79d54c87810a320a0f6f101ba5e1a1175 /source/blender/blenkernel/BKE_action.h | |
parent | 97f892b86b9b31e8165c27c698da7996dfd2d0a2 (diff) |
Experimental feature, especially for the animation department:
THE OBJECT PROXY
Or simple said; local control of referenced data from libraries.
Having library files with references is a very common studio setup, and
Blender did do quite well in that area. Were it not that for character
setups it was impossible to use still.
This commit will enable a full rig+character to remain in the library,
and still have - under strict control - local access for animation edits.
Full log:
http://www.blender3d.org/cms/Proxy_Objects.824.0.html
Diffstat (limited to 'source/blender/blenkernel/BKE_action.h')
-rw-r--r-- | source/blender/blenkernel/BKE_action.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h index 01984eb9cba..e848ef0a11b 100644 --- a/source/blender/blenkernel/BKE_action.h +++ b/source/blender/blenkernel/BKE_action.h @@ -139,6 +139,11 @@ struct bAction *bake_obIPO_to_action(struct Object *ob); void blend_poses(struct bPose *dst, struct bPose *src, float srcweight, short mode); void extract_pose_from_pose(struct bPose *pose, const struct bPose *src); +/* for proxy */ +void copy_pose_result(struct bPose *to, struct bPose *from); +/* clear all transforms */ +void rest_pose(struct bPose *pose); + /* map global time (frame nr) to strip converted time, doesn't clip */ float get_action_frame(struct Object *ob, float cframe); /* map strip time to global time (frame nr) */ |