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authorSergey Sharybin <sergey.vfx@gmail.com>2019-11-29 13:42:18 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-11-29 16:39:54 +0300
commitfc2b966fc7235a99d73e9d40736adf70f86ce506 (patch)
treeba45269d4097bddcd39515c3d6f88c31bd254185 /source/blender/blenkernel/BKE_action.h
parentff9d33a77cacc57c2eab2d92cd9742f9e901efe4 (diff)
Refactor: Add C++ guard code to headers
C++ is used more and more, and it is becoming more and more annoying to keep track of whether header have C++ guard or not. Is easier and more clear to be consistent in all headers and have such guards in all headers.
Diffstat (limited to 'source/blender/blenkernel/BKE_action.h')
-rw-r--r--source/blender/blenkernel/BKE_action.h9
1 files changed, 4 insertions, 5 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index b7139d5bbf6..fdfea95937b 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -25,6 +25,10 @@
* \brief Blender kernel action and pose functionality.
*/
+#ifdef __cplusplus
+extern "C" {
+#endif
+
#include "DNA_listBase.h"
/* The following structures are defined in DNA_action_types.h, and DNA_anim_types.h */
@@ -38,11 +42,6 @@ struct bPose;
struct bPoseChannel;
struct bPoseChannel_Runtime;
-/* Kernel prototypes */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
/* Action Lib Stuff ----------------- */
/* Allocate a new bAction with the given name */