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authorJoshua Leung <aligorith@gmail.com>2012-06-01 17:54:44 +0400
committerJoshua Leung <aligorith@gmail.com>2012-06-01 17:54:44 +0400
commit1ced3560099b66d70399b4a5cfbb343b36562979 (patch)
treed2927d8f403e2cb7a0526f40068d4e8873db5c48 /source/blender/blenkernel/BKE_action.h
parent719b3e26e768f03990be95e07f588b84deef9caa (diff)
Action Group Colors for Bones (Part 2)
Colors used by Bone Groups are now copied/assigned to Action Groups too when they're created now. This completes the work started in r.46960 to restore this functionality from 2.48. Currently, there is no control over when/whether these colors are copied over (although it is possible to disable the display of these colors for relevant animation editors if desired). Originally I was going to make this a more generic Keying Sets feature, though that turned out to be a bit too complex to manage. Other notes: * Split out the code for copying colors to a common library function
Diffstat (limited to 'source/blender/blenkernel/BKE_action.h')
-rw-r--r--source/blender/blenkernel/BKE_action.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index c1361788379..527d85c7cf3 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -112,6 +112,9 @@ struct bActionGroup *get_active_actiongroup(struct bAction *act);
/* Make the given Action Group the active one */
void set_active_action_group(struct bAction *act, struct bActionGroup *agrp, short select);
+/* Sync colors used for action/bone group with theme settings */
+void action_group_colors_sync(struct bActionGroup *grp);
+
/* Add a new action group with the given name to the action */
struct bActionGroup *action_groups_add_new(struct bAction *act, const char name[]);