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authorSybren A. Stüvel <sybren@blender.org>2022-01-06 13:37:31 +0300
committerSybren A. Stüvel <sybren@blender.org>2022-01-06 13:41:03 +0300
commitf9aa6376f1a2b13ab12a77197257e9145f029792 (patch)
tree8ef47adab543467512f0795f869793078c5dbdd8 /source/blender/blenkernel/BKE_action.h
parent1484fe260be9601fe88a21225e05483dc0c280d9 (diff)
Cleanup: anim, remove `const` declarations from pass-by-value params
Remove `const` from pass-by-value parameters in function declarations. The variables passed as parameters can never be modified by the function anyway, so declaring them as `const` is meaningless. Having the declaration there could confuse, especially as it suggests it does have a meaning, training people to write meaningless code.
Diffstat (limited to 'source/blender/blenkernel/BKE_action.h')
-rw-r--r--source/blender/blenkernel/BKE_action.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index 5dd98dbb9a3..0b09bfd8730 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -235,9 +235,9 @@ void BKE_pose_free_ex(struct bPose *pose, bool do_id_user);
*/
void BKE_pose_copy_data_ex(struct bPose **dst,
const struct bPose *src,
- const int flag,
- const bool copy_constraints);
-void BKE_pose_copy_data(struct bPose **dst, const struct bPose *src, const bool copy_constraints);
+ int flag,
+ bool copy_constraints);
+void BKE_pose_copy_data(struct bPose **dst, const struct bPose *src, bool copy_constraints);
/**
* Copy the internal members of each pose channel including constraints
* and ID-Props, used when duplicating bones in edit-mode.
@@ -266,7 +266,7 @@ bool BKE_pose_is_layer_visible(const struct bArmature *arm, const struct bPoseCh
* \return #bPoseChannel if found or NULL.
* \note #Object, not #bPose is used here, as we need info (layer/active bone) from Armature.
*/
-struct bPoseChannel *BKE_pose_channel_active(struct Object *ob, const bool check_arm_layer);
+struct bPoseChannel *BKE_pose_channel_active(struct Object *ob, bool check_arm_layer);
/**
* Find the active pose-channel for an object if it is on a visible armature layer
* (calls #BKE_pose_channel_active with check_arm_layer set to true)
@@ -346,11 +346,11 @@ struct bActionGroup *BKE_pose_add_group(struct bPose *pose, const char *name);
* Remove the given bone-group (expects 'virtual' index (+1 one, used by active_group etc.))
* index might be invalid ( < 1), in which case it will be find from grp.
*/
-void BKE_pose_remove_group(struct bPose *pose, struct bActionGroup *grp, const int index);
+void BKE_pose_remove_group(struct bPose *pose, struct bActionGroup *grp, int index);
/**
* Remove the indexed bone-group (expects 'virtual' index (+1 one, used by active_group etc.)).
*/
-void BKE_pose_remove_group_index(struct bPose *pose, const int index);
+void BKE_pose_remove_group_index(struct bPose *pose, int index);
/* Assorted Evaluation ----------------- */