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authorSergey Sharybin <sergey.vfx@gmail.com>2018-05-04 16:21:42 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-05-04 16:21:42 +0300
commit554fb0e7e0d815053defa0b0ba63869b13cf48a4 (patch)
treed620beede110681297bfa624292196e1591f0c14 /source/blender/blenkernel/BKE_action.h
parent844a17a3d9d2ec06912f505e8a1282f278a7ea8d (diff)
parentaa0380a6a53033a23b589cbb21708855b8523f49 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/blenkernel/BKE_action.h')
-rw-r--r--source/blender/blenkernel/BKE_action.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index 72a8ffd7a26..8ec75bda538 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -183,7 +183,7 @@ bool BKE_pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan)
/* clears BONE_UNKEYED flags for frame changing */
// XXX to be deprecated for a more general solution in animsys...
-void framechange_poses_clear_unkeyed(void);
+void framechange_poses_clear_unkeyed(struct Main *bmain);
/* Bone Groups API --------------------- */