diff options
author | Ton Roosendaal <ton@blender.org> | 2005-10-29 14:15:36 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-10-29 14:15:36 +0400 |
commit | 3635bde6f4980cff7dab5d48cb006100c879ac5c (patch) | |
tree | 4f4f052ad9bbdf1856afa02d415d701f97f91751 /source/blender/blenkernel/BKE_action.h | |
parent | 8162961d315acb6c141b071dec6dc858baff5ba7 (diff) |
Orange's buglist!
- Action Editor: hotkeys V and H for handles were invisible, added menus
- NLA strips: when current frame is exactly on the strip end, it didn't
include that action... needs a rounding correction for it.
- Action/NLA: deleting keys in Action, which results in only 1 key left,
resulted in zero sized strip length. Now the strips are defaulted to be
1 frame in size minimal.
- NLA editor: ALT+C "Convert to strip" didn't increment Action user count
- 3D Window: CTRL+P make parent to Bone still gave the insane menu with all
bone names. With unified PoseMode select it can just parent to the
active Bone. Note; this now requires the Armature to be in PoseMode to
work.
- Rotation Constraint; the new options to only map to X,Y,Z rotation, did
set the not mapped rotation axes to zero. These should remain unchanged.
- AutoKey optionn for Actions; should not insert action keys on ESC
And added a fix myself:
- When SHIFT+selecting a Bone in PoseMode, and the Armature was not selected
or active yet, it doesn't extend-select/deselect the Bone anymore.
This case is only useful when you try to add IK or Constraint, so the
shift+selection should only activate the clicked Bone.
Diffstat (limited to 'source/blender/blenkernel/BKE_action.h')
-rw-r--r-- | source/blender/blenkernel/BKE_action.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h index 21e7b2f7fc0..29b492e51e6 100644 --- a/source/blender/blenkernel/BKE_action.h +++ b/source/blender/blenkernel/BKE_action.h @@ -111,9 +111,7 @@ struct bAction *copy_action(struct bAction *src); /** * Some kind of bounding box operation on the action. */ -float calc_action_start(const struct bAction *act); - -float calc_action_end(const struct bAction *act); +void calc_action_range(const struct bAction *act, float *start, float *end); /** * Set the pose channels from the given action. |