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authorTon Roosendaal <ton@blender.org>2006-01-04 01:09:25 +0300
committerTon Roosendaal <ton@blender.org>2006-01-04 01:09:25 +0300
commitbd26fe8f94dd0f8ee558df1e7c877eba3db912be (patch)
tree5727966f3a09fc8f9478eedb4f451d6b399b0bdf /source/blender/blenkernel/BKE_action.h
parentf47899fc0f716464625f43045458e222ce11603d (diff)
Orange: Another issue with Armature layers; in NLA, the strips with a
locked length should not skip hidden channels.
Diffstat (limited to 'source/blender/blenkernel/BKE_action.h')
-rw-r--r--source/blender/blenkernel/BKE_action.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index 0189b7a2826..9abd73d7bef 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -111,7 +111,7 @@ struct bAction *copy_action(struct bAction *src);
/**
* Some kind of bounding box operation on the action.
*/
-void calc_action_range(const struct bAction *act, float *start, float *end);
+void calc_action_range(const struct bAction *act, float *start, float *end, int incl_hidden);
/**
* Set the pose channels from the given action.