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authorTon Roosendaal <ton@blender.org>2006-11-11 19:45:17 +0300
committerTon Roosendaal <ton@blender.org>2006-11-11 19:45:17 +0300
commitfeb210f08ebd5d6283624996883719b00fa590eb (patch)
treef08814d79d54c87810a320a0f6f101ba5e1a1175 /source/blender/blenkernel/BKE_action.h
parent97f892b86b9b31e8165c27c698da7996dfd2d0a2 (diff)
Experimental feature, especially for the animation department:
THE OBJECT PROXY Or simple said; local control of referenced data from libraries. Having library files with references is a very common studio setup, and Blender did do quite well in that area. Were it not that for character setups it was impossible to use still. This commit will enable a full rig+character to remain in the library, and still have - under strict control - local access for animation edits. Full log: http://www.blender3d.org/cms/Proxy_Objects.824.0.html
Diffstat (limited to 'source/blender/blenkernel/BKE_action.h')
-rw-r--r--source/blender/blenkernel/BKE_action.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index 01984eb9cba..e848ef0a11b 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -139,6 +139,11 @@ struct bAction *bake_obIPO_to_action(struct Object *ob);
void blend_poses(struct bPose *dst, struct bPose *src, float srcweight, short mode);
void extract_pose_from_pose(struct bPose *pose, const struct bPose *src);
+/* for proxy */
+void copy_pose_result(struct bPose *to, struct bPose *from);
+/* clear all transforms */
+void rest_pose(struct bPose *pose);
+
/* map global time (frame nr) to strip converted time, doesn't clip */
float get_action_frame(struct Object *ob, float cframe);
/* map strip time to global time (frame nr) */