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authorJoshua Leung <aligorith@gmail.com>2009-01-29 14:22:34 +0300
committerJoshua Leung <aligorith@gmail.com>2009-01-29 14:22:34 +0300
commit2869ce6cfab3aa4ff471bef6e49ac6fe15426247 (patch)
treea0d0e1fa45671e3fd0f57bcba0bbc7e08311a56e /source/blender/blenkernel/BKE_action.h
parentb1a001942ac2cb63e02394c5675426c333aa2f2b (diff)
Animato: Groundwork for getting Action Constraint functional again
Currently this still works really badly, but I'm not sure of the exact cause yet.
Diffstat (limited to 'source/blender/blenkernel/BKE_action.h')
-rw-r--r--source/blender/blenkernel/BKE_action.h13
1 files changed, 2 insertions, 11 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index 9ef91d60e89..9abacf862c5 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -123,17 +123,8 @@ void update_pose_constraint_flags(struct bPose *pose);
// XXX to be depreceated for a more general solution in animsys...
void framechange_poses_clear_unkeyed(void);
-/**
- * Set the pose channels from the given action.
- */
-// XXX old crap
-void extract_pose_from_action(struct bPose *pose, struct bAction *act, float ctime);
-
-/**
- * Get the effects of the given action using a workob
- */
-// XXX old crap, used for action constraint though!
-void what_does_obaction(struct Scene *scene, struct Object *ob, struct Object *workob, struct bAction *act, float cframe);
+/* Used for the Action Constraint */
+void what_does_obaction(struct Scene *scene, struct Object *ob, struct Object *workob, struct bPose *pose, struct bAction *act, float cframe);
/* exported for game engine */
void blend_poses(struct bPose *dst, struct bPose *src, float srcweight, short mode);