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author | Campbell Barton <ideasman42@gmail.com> | 2019-04-16 08:27:37 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-16 08:35:17 +0300 |
commit | 2f94b170e4e2f62c069eb2ece1f39bace89338fa (patch) | |
tree | c8870cf18fd8ed3659fd32521e66f5f61ee947be /source/blender/blenkernel/BKE_anim.h | |
parent | 5498e7f193e2399b8693ef17803f864103307b4b (diff) |
Cleanup: move motion paths into editors/animation
Having this in blenkernel caused bad level calls to bf_editors_anim,
causing tests that use 'blenkernel' to require almost all libraries.
(complicating gtest linking & causing large binaries).
Diffstat (limited to 'source/blender/blenkernel/BKE_anim.h')
-rw-r--r-- | source/blender/blenkernel/BKE_anim.h | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/blenkernel/BKE_anim.h b/source/blender/blenkernel/BKE_anim.h index 7670d5a04a0..d5bd729cc4e 100644 --- a/source/blender/blenkernel/BKE_anim.h +++ b/source/blender/blenkernel/BKE_anim.h @@ -46,14 +46,6 @@ void animviz_free_motionpath(struct bMotionPath *mpath); struct bMotionPath *animviz_verify_motionpaths(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan); -void animviz_get_object_motionpaths(struct Object *ob, ListBase *targets); -void animviz_calc_motionpaths(struct Depsgraph *depsgraph, - struct Main *bmain, - struct Scene *scene, - ListBase *targets, - bool restore, - bool current_frame_only); - /* ---------------------------------------------------- */ /* Curve Paths */ |