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author | Ton Roosendaal <ton@blender.org> | 2005-12-09 18:14:32 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-12-09 18:14:32 +0300 |
commit | 485dd1d37673d229db9062d8cad98e624d79c8ec (patch) | |
tree | 4594dc9f61d65286c430a304ba11742f1acea818 /source/blender/blenkernel/BKE_anim.h | |
parent | c492729b3a0d52ae01ee67e5ad92bdb02f6585df (diff) |
Orange; WIP commit for inclusion of "Tangent" vector in rendering.
This first implementation only supports it for Meshes with UV maps, and
only tangents in V direction.
Tangent diffuse:
http://www.blender.org/bf/0001_0080.avi
Tangent spec, diffuse, and bump:
http://www.blender.org/bf/20001_0080.avi
NOTE: since UV coordinates are still very badly subsurfed, this won't work
well for subsurf meshes... on the todo.
On the todo;
- generate tangents for meshes without UV (with some options)
- use tangents from Curve/Surface
- add the Ashkimin shader from tracker
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Important bugfix; curves didn't render anymore since yesterday. :)
Diffstat (limited to 'source/blender/blenkernel/BKE_anim.h')
0 files changed, 0 insertions, 0 deletions