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authorCampbell Barton <ideasman42@gmail.com>2019-04-16 08:27:37 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-16 08:35:17 +0300
commit2f94b170e4e2f62c069eb2ece1f39bace89338fa (patch)
treec8870cf18fd8ed3659fd32521e66f5f61ee947be /source/blender/blenkernel/BKE_anim.h
parent5498e7f193e2399b8693ef17803f864103307b4b (diff)
Cleanup: move motion paths into editors/animation
Having this in blenkernel caused bad level calls to bf_editors_anim, causing tests that use 'blenkernel' to require almost all libraries. (complicating gtest linking & causing large binaries).
Diffstat (limited to 'source/blender/blenkernel/BKE_anim.h')
-rw-r--r--source/blender/blenkernel/BKE_anim.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/blenkernel/BKE_anim.h b/source/blender/blenkernel/BKE_anim.h
index 7670d5a04a0..d5bd729cc4e 100644
--- a/source/blender/blenkernel/BKE_anim.h
+++ b/source/blender/blenkernel/BKE_anim.h
@@ -46,14 +46,6 @@ void animviz_free_motionpath(struct bMotionPath *mpath);
struct bMotionPath *animviz_verify_motionpaths(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan);
-void animviz_get_object_motionpaths(struct Object *ob, ListBase *targets);
-void animviz_calc_motionpaths(struct Depsgraph *depsgraph,
- struct Main *bmain,
- struct Scene *scene,
- ListBase *targets,
- bool restore,
- bool current_frame_only);
-
/* ---------------------------------------------------- */
/* Curve Paths */