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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-01-09 17:40:25 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-01-09 17:40:25 +0300
commitead7a3324784277239d5960eaa5408c3b973f79d (patch)
tree19d81aca9f695cab2912b6bc58c11184cf5c0f7a /source/blender/blenkernel/BKE_anim.h
parent8b78a5cf3530fd440dba478792a7f016db30a63c (diff)
Misc Render Features
==================== - "From Dupli" option for orco and uv texture coordinates. For dupliverts, duplifaces and dupli particles, this uses the orco and uv at the point on the parent surface. Can for example be used for texturing feathers and leafs. Note that uv only works for duplifaces and particles emitted from faces, these are not defined at vertices. - "Width Fade" option for strand render, to fade out along the width of the strand. Committing this so it can be tested, might be changed or removed even, if it doesn't give nice results.
Diffstat (limited to 'source/blender/blenkernel/BKE_anim.h')
-rw-r--r--source/blender/blenkernel/BKE_anim.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_anim.h b/source/blender/blenkernel/BKE_anim.h
index c3e978a5a9a..7b7bd7f8704 100644
--- a/source/blender/blenkernel/BKE_anim.h
+++ b/source/blender/blenkernel/BKE_anim.h
@@ -46,6 +46,7 @@ typedef struct DupliObject {
unsigned int origlay;
int index, no_draw, type;
float mat[4][4], omat[4][4];
+ float orco[3], uv[2];
} DupliObject;
void free_path(struct Path *path);