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authorClément Foucault <foucault.clem@gmail.com>2020-07-15 15:18:30 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-15 15:23:35 +0300
commite8f8c13d4b76ba587ef7cf33370b286d4fbd36bc (patch)
tree371472ae220ad8740b310aaa8f4c5746448302c5 /source/blender/blenkernel/BKE_anim_data.h
parent0c062a9e082130212447c2b67e8e16b8a2e622d1 (diff)
parent44bb73e765a6f79bc14a46449368f83e572d8bad (diff)
PointCloud: Initial rendering support for Workbenchtmp-pointcloud-render
Also includes outline overlays. Removes the temp overlay drawing We make the geometry follow camera like billboards this uses less geometry. Currently we use half octahedron for now. Goal would be to use icospheres. This patch also optimize the case when pointcloud has uniform radius. However we should premultiply the radius prop by the default radius beforehand to avoid a multiplication on CPU. Differential Revision: https://developer.blender.org/D8301
Diffstat (limited to 'source/blender/blenkernel/BKE_anim_data.h')
-rw-r--r--source/blender/blenkernel/BKE_anim_data.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_anim_data.h b/source/blender/blenkernel/BKE_anim_data.h
index 5aeaf4405f5..48e95740b9d 100644
--- a/source/blender/blenkernel/BKE_anim_data.h
+++ b/source/blender/blenkernel/BKE_anim_data.h
@@ -71,7 +71,11 @@ bool BKE_animdata_copy_id(struct Main *bmain,
const int flag);
/* Copy AnimData Actions */
-void BKE_animdata_copy_id_action(struct Main *bmain, struct ID *id, const bool set_newid);
+void BKE_animdata_copy_id_action(struct Main *bmain, struct ID *id);
+
+void BKE_animdata_duplicate_id_action(struct Main *bmain,
+ struct ID *id,
+ const uint duplicate_flags);
/* Merge copies of data from source AnimData block */
typedef enum eAnimData_MergeCopy_Modes {