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authorCampbell Barton <ideasman42@gmail.com>2021-12-07 09:19:15 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-12-07 09:38:48 +0300
commitffc4c126f5416b04a01653e7a03451797b98aba4 (patch)
treeac63d70d33aae5ab1666c9c2f62058c9c1eebd5c /source/blender/blenkernel/BKE_anim_visualization.h
parentf159d49f56cedccd509ee93f5a5fb51f4f39eeb8 (diff)
Cleanup: move public doc-strings into headers for 'blenkernel'
- Added space below non doc-string comments to make it clear these aren't comments for the symbols directly below them. - Use doxy sections for some headers. - Minor improvements to doc-strings. Ref T92709
Diffstat (limited to 'source/blender/blenkernel/BKE_anim_visualization.h')
-rw-r--r--source/blender/blenkernel/BKE_anim_visualization.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_anim_visualization.h b/source/blender/blenkernel/BKE_anim_visualization.h
index 4e86abeed8d..3b8c91b7fd2 100644
--- a/source/blender/blenkernel/BKE_anim_visualization.h
+++ b/source/blender/blenkernel/BKE_anim_visualization.h
@@ -38,13 +38,34 @@ struct bPoseChannel;
/* ---------------------------------------------------- */
/* Animation Visualization */
+/**
+ * Initialize the default settings for animation visualization.
+ */
void animviz_settings_init(struct bAnimVizSettings *avs);
+/**
+ * Make a copy of motion-path data, so that viewing with copy on write works.
+ */
struct bMotionPath *animviz_copy_motionpath(const struct bMotionPath *mpath_src);
+/**
+ * Free the given motion path's cache.
+ */
void animviz_free_motionpath_cache(struct bMotionPath *mpath);
+/**
+ * Free the given motion path instance and its data.
+ * \note this frees the motion path given!
+ */
void animviz_free_motionpath(struct bMotionPath *mpath);
+/**
+ * Setup motion paths for the given data.
+ * \note Only used when explicitly calculating paths on bones which may/may not be consider already
+ *
+ * \param scene: Current scene (for frame ranges, etc.)
+ * \param ob: Object to add paths for (must be provided)
+ * \param pchan: Posechannel to add paths for (optional; if not provided, object-paths are assumed)
+ */
struct bMotionPath *animviz_verify_motionpaths(struct ReportList *reports,
struct Scene *scene,
struct Object *ob,