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authorSybren A. Stüvel <sybren@blender.org>2021-07-02 14:47:53 +0300
committerSybren A. Stüvel <sybren@blender.org>2021-07-15 17:12:36 +0300
commit28dc07a153dd2c16260fb0c824a4f65ab3a06493 (patch)
treebb567d48e6f47a8fe8f540ed233830ffda1e99cd /source/blender/blenkernel/BKE_animsys.h
parent9473c61b366cb3d55bac873e4a6cebd77595ee0d (diff)
Animation: add function to blend Action into pose
Add function `BKE_pose_apply_action_blend()`, which blends a given Action into current pose. The Action is evaluated at a specified frame, and the result is applied to the armature's pose. A blend factor can be given to blend between the current pose and the one in the Action. Quaternions are interpolated with SLERP; it is assumed that their FCurves are consecutively stored in the Action. This function will be used in the upcoming new Pose Library.
Diffstat (limited to 'source/blender/blenkernel/BKE_animsys.h')
-rw-r--r--source/blender/blenkernel/BKE_animsys.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_animsys.h b/source/blender/blenkernel/BKE_animsys.h
index 030560015a9..07da9d75e59 100644
--- a/source/blender/blenkernel/BKE_animsys.h
+++ b/source/blender/blenkernel/BKE_animsys.h
@@ -268,6 +268,12 @@ void animsys_evaluate_action(struct PointerRNA *ptr,
const struct AnimationEvalContext *anim_eval_context,
bool flush_to_original);
+/* Evaluate action, and blend the result into the current values (instead of overwriting fully). */
+void animsys_blend_in_action(struct PointerRNA *ptr,
+ struct bAction *act,
+ const AnimationEvalContext *anim_eval_context,
+ float blend_factor);
+
/* Evaluate Action Group */
void animsys_evaluate_action_group(struct PointerRNA *ptr,
struct bAction *act,