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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-01-29 13:59:17 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-01-31 14:04:57 +0300
commit83f8f44791374dd051728e44d89fbdeee15c60aa (patch)
treeaddcd6991adfcf578bec05b022875c98509deda9 /source/blender/blenkernel/BKE_animsys.h
parent7400aa7e595063510ce9f29fa1b02ebd3f9296e2 (diff)
Fix T59495, T59992, T59904, T59178, T60598: broken keyframed value editing.
This removes a bunch of animation/driver evaluations and recalc flags that should be redundant in the new depsgraph, and were incorrectly affecting the evaluated scene in a permanent way. Still two cases that could be removed if the depsgraph is improved, in BKE_object_handle_data_update and BKE_cachefile_update_frame. For physics subframe interpolation there are also still calls to BKE_object_where_is_calc that should ideally be removed as well, though they are not known to cause keyframing bugs. Differential Revision: https://developer.blender.org/D4274
Diffstat (limited to 'source/blender/blenkernel/BKE_animsys.h')
-rw-r--r--source/blender/blenkernel/BKE_animsys.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_animsys.h b/source/blender/blenkernel/BKE_animsys.h
index 3790230153a..618d6523b0c 100644
--- a/source/blender/blenkernel/BKE_animsys.h
+++ b/source/blender/blenkernel/BKE_animsys.h
@@ -186,6 +186,13 @@ void BKE_animsys_free_nla_keyframing_context_cache(struct ListBase *cache);
/* ------------- Main API -------------------- */
/* In general, these ones should be called to do all animation evaluation */
+/* Flags for recalc parameter, indicating which part to recalculate. */
+typedef enum eAnimData_Recalc {
+ ADT_RECALC_DRIVERS = (1 << 0),
+ ADT_RECALC_ANIM = (1 << 1),
+ ADT_RECALC_ALL = (ADT_RECALC_DRIVERS | ADT_RECALC_ANIM),
+} eAnimData_Recalc;
+
/* Evaluation loop for evaluating animation data */
void BKE_animsys_evaluate_animdata(struct Depsgraph *depsgraph, struct Scene *scene, struct ID *id, struct AnimData *adt, float ctime, short recalc);