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authorSergey Sharybin <sergey.vfx@gmail.com>2019-11-29 13:42:18 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-11-29 16:39:54 +0300
commitfc2b966fc7235a99d73e9d40736adf70f86ce506 (patch)
treeba45269d4097bddcd39515c3d6f88c31bd254185 /source/blender/blenkernel/BKE_animsys.h
parentff9d33a77cacc57c2eab2d92cd9742f9e901efe4 (diff)
Refactor: Add C++ guard code to headers
C++ is used more and more, and it is becoming more and more annoying to keep track of whether header have C++ guard or not. Is easier and more clear to be consistent in all headers and have such guards in all headers.
Diffstat (limited to 'source/blender/blenkernel/BKE_animsys.h')
-rw-r--r--source/blender/blenkernel/BKE_animsys.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_animsys.h b/source/blender/blenkernel/BKE_animsys.h
index d0249cb2b38..cacbfe35f2b 100644
--- a/source/blender/blenkernel/BKE_animsys.h
+++ b/source/blender/blenkernel/BKE_animsys.h
@@ -24,6 +24,10 @@
* \ingroup bke
*/
+#ifdef __cplusplus
+extern "C" {
+#endif
+
struct AnimData;
struct Depsgraph;
struct FCurve;
@@ -297,4 +301,8 @@ void BKE_animsys_update_driver_array(struct ID *id);
/* ************************************* */
+#ifdef __cplusplus
+}
+#endif
+
#endif /* __BKE_ANIMSYS_H__*/