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author | Dalai Felinto <dfelinto@gmail.com> | 2013-10-01 20:15:52 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2013-10-01 20:15:52 +0400 |
commit | d2e55cb28253b6085212d962a60567ef3d542c18 (patch) | |
tree | 9c57d7ef0f55fcfbd750e65769123a408e8e16d2 /source/blender/blenkernel/BKE_animsys.h | |
parent | 1fa59cdf4dcae382904ea06bfdeba19d89a9f0ad (diff) |
bugfix [#32346] Node animation, removing nodes keeps FCurves.
The same bug happens for modifiers, but better to address it separately.
Contribution and review by Lukas Toenne and Brecht van Lommel
Diffstat (limited to 'source/blender/blenkernel/BKE_animsys.h')
-rw-r--r-- | source/blender/blenkernel/BKE_animsys.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_animsys.h b/source/blender/blenkernel/BKE_animsys.h index dd150ba6a63..f0f6b5a2319 100644 --- a/source/blender/blenkernel/BKE_animsys.h +++ b/source/blender/blenkernel/BKE_animsys.h @@ -112,6 +112,9 @@ void BKE_animdata_fix_paths_rename(struct ID *owner_id, struct AnimData *adt, st /* Fix all the paths for the entire database... */ void BKE_all_animdata_fix_paths_rename(ID *ref_id, const char *prefix, const char *oldName, const char *newName); +/* Fix the path after removing elements that are not ID (e.g., node) */ +void BKE_animdata_fix_paths_remove(struct ID *id, const char *path); + /* -------------------------------------- */ /* Move animation data from src to destination if it's paths are based on basepaths */ |