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authorBastien Montagne <montagne29@wanadoo.fr>2017-06-09 16:58:32 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-06-09 17:30:59 +0300
commitf097e73a2aa08234c6fbffc3af39620ab523dbd8 (patch)
tree440dca4c1411388b19bd8471b88304b55f363ff2 /source/blender/blenkernel/BKE_animsys.h
parentd7f33668d6e69f22e0b0ee28be0039df00f63ad3 (diff)
Fix crash when making local object+obdata with linked armature.
Reported by Andy Goralczyk (@eyecandy) over IRC, thanks! Simply nuke all that poor broken custom one-by-one handling in object_relations.c code, and use highly complex but powerful and well-tested BKE_library_make_local() in all cases of MakeLocal! ID management, especially related to linking, is very hairy matters, better to have as few as possible core functions managing all the dirty details. ;)
Diffstat (limited to 'source/blender/blenkernel/BKE_animsys.h')
0 files changed, 0 insertions, 0 deletions