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authorSybren A. Stüvel <sybren@blender.org>2020-07-20 14:13:57 +0300
committerSybren A. Stüvel <sybren@blender.org>2020-07-20 14:14:00 +0300
commit33ad95b67741148eb7365395fa26dd182c07c870 (patch)
tree140b06800cbd16d6d6dd6d877ecb32df95afa194 /source/blender/blenkernel/BKE_animsys.h
parent579b1800534fa08950278169c45db4b3be09b42c (diff)
Animation: Fix MSVC warning about C incompatibility of `AnimationEvalContext`
Thanks @JacquesLucke for pointing this out. No functional changes.
Diffstat (limited to 'source/blender/blenkernel/BKE_animsys.h')
-rw-r--r--source/blender/blenkernel/BKE_animsys.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_animsys.h b/source/blender/blenkernel/BKE_animsys.h
index 2b7162418f8..ddfe6b61cfb 100644
--- a/source/blender/blenkernel/BKE_animsys.h
+++ b/source/blender/blenkernel/BKE_animsys.h
@@ -52,12 +52,12 @@ struct bContext;
typedef struct AnimationEvalContext {
/* For drivers, so that they have access to the dependency graph and the current view layer. See
* T77086. */
- struct Depsgraph *const depsgraph;
+ struct Depsgraph *depsgraph;
/* FCurves and Drivers can be evaluated at a different time than the current scene time, for
* example when evaluating NLA strips. This means that, even though the current time is stored in
* the dependency graph, we need an explicit evaluation time. */
- const float eval_time;
+ float eval_time;
} AnimationEvalContext;
AnimationEvalContext BKE_animsys_eval_context_construct(struct Depsgraph *depsgraph,