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authorJacques Lucke <jacques@blender.org>2021-09-09 13:54:20 +0300
committerJacques Lucke <jacques@blender.org>2021-09-09 13:54:20 +0300
commitbf47fb40fd6f0ee9386e9936cf213a1049c55b61 (patch)
treec8bbe7c00b27ac845e4adbc214b7f29ec670a9f3 /source/blender/blenkernel/BKE_anonymous_attribute.hh
parent0f6be4e1520087bfe6d1dc98b61d65686ae09b3f (diff)
Geometry Nodes: fields and anonymous attributes
This implements the initial core framework for fields and anonymous attributes (also see T91274). The new functionality is hidden behind the "Geometry Nodes Fields" feature flag. When enabled in the user preferences, the following new nodes become available: `Position`, `Index`, `Normal`, `Set Position` and `Attribute Capture`. Socket inspection has not been updated to work with fields yet. Besides these changes at the user level, this patch contains the ground work for: * building and evaluating fields at run-time (`FN_fields.hh`) and * creating and accessing anonymous attributes on geometry (`BKE_anonymous_attribute.h`). For evaluating fields we use a new so called multi-function procedure (`FN_multi_function_procedure.hh`). It allows composing multi-functions in arbitrary ways and supports efficient evaluation as is required by fields. See `FN_multi_function_procedure.hh` for more details on how this evaluation mechanism can be used. A new `AttributeIDRef` has been added which allows handling named and anonymous attributes in the same way in many places. Hans and I worked on this patch together. Differential Revision: https://developer.blender.org/D12414
Diffstat (limited to 'source/blender/blenkernel/BKE_anonymous_attribute.hh')
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1 files changed, 169 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_anonymous_attribute.hh b/source/blender/blenkernel/BKE_anonymous_attribute.hh
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+++ b/source/blender/blenkernel/BKE_anonymous_attribute.hh
@@ -0,0 +1,169 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#pragma once
+
+#include <atomic>
+#include <string>
+
+#include "BLI_hash.hh"
+#include "BLI_string_ref.hh"
+
+#include "BKE_anonymous_attribute.h"
+
+namespace blender::bke {
+
+/**
+ * Wrapper for #AnonymousAttributeID with RAII semantics.
+ * This class should typically not be used directly. Instead use #StrongAnonymousAttributeID or
+ * #WeakAnonymousAttributeID.
+ */
+template<bool IsStrongReference> class OwnedAnonymousAttributeID {
+ private:
+ const AnonymousAttributeID *data_ = nullptr;
+
+ template<bool OtherIsStrongReference> friend class OwnedAnonymousAttributeID;
+
+ public:
+ OwnedAnonymousAttributeID() = default;
+
+ /** Create a new anonymous attribute id. */
+ explicit OwnedAnonymousAttributeID(StringRefNull debug_name)
+ {
+ if constexpr (IsStrongReference) {
+ data_ = BKE_anonymous_attribute_id_new_strong(debug_name.c_str());
+ }
+ else {
+ data_ = BKE_anonymous_attribute_id_new_weak(debug_name.c_str());
+ }
+ }
+
+ /**
+ * This transfers ownership, so no incref is necessary.
+ * The caller has to make sure that it owned the anonymous id.
+ */
+ explicit OwnedAnonymousAttributeID(const AnonymousAttributeID *anonymous_id)
+ : data_(anonymous_id)
+ {
+ }
+
+ template<bool OtherIsStrong>
+ OwnedAnonymousAttributeID(const OwnedAnonymousAttributeID<OtherIsStrong> &other)
+ {
+ data_ = other.data_;
+ this->incref();
+ }
+
+ template<bool OtherIsStrong>
+ OwnedAnonymousAttributeID(OwnedAnonymousAttributeID<OtherIsStrong> &&other)
+ {
+ data_ = other.data_;
+ this->incref();
+ other.decref();
+ other.data_ = nullptr;
+ }
+
+ ~OwnedAnonymousAttributeID()
+ {
+ this->decref();
+ }
+
+ template<bool OtherIsStrong>
+ OwnedAnonymousAttributeID &operator=(const OwnedAnonymousAttributeID<OtherIsStrong> &other)
+ {
+ if (this == &other) {
+ return *this;
+ }
+ this->~OwnedAnonymousAttributeID();
+ new (this) OwnedAnonymousAttributeID(other);
+ return *this;
+ }
+
+ template<bool OtherIsStrong>
+ OwnedAnonymousAttributeID &operator=(OwnedAnonymousAttributeID<OtherIsStrong> &&other)
+ {
+ if (this == &other) {
+ return *this;
+ }
+ this->~OwnedAnonymousAttributeID();
+ new (this) OwnedAnonymousAttributeID(std::move(other));
+ return *this;
+ }
+
+ operator bool() const
+ {
+ return data_ != nullptr;
+ }
+
+ StringRefNull debug_name() const
+ {
+ BLI_assert(data_ != nullptr);
+ return BKE_anonymous_attribute_id_debug_name(data_);
+ }
+
+ bool has_strong_references() const
+ {
+ BLI_assert(data_ != nullptr);
+ return BKE_anonymous_attribute_id_has_strong_references(data_);
+ }
+
+ /** Extract the onwership of the currently wrapped anonymous id. */
+ const AnonymousAttributeID *extract()
+ {
+ const AnonymousAttributeID *extracted_data = data_;
+ /* Don't decref because the caller becomes the new owner. */
+ data_ = nullptr;
+ return extracted_data;
+ }
+
+ /** Get the wrapped anonymous id, without taking ownership. */
+ const AnonymousAttributeID *get() const
+ {
+ return data_;
+ }
+
+ private:
+ void incref()
+ {
+ if (data_ == nullptr) {
+ return;
+ }
+ if constexpr (IsStrongReference) {
+ BKE_anonymous_attribute_id_increment_strong(data_);
+ }
+ else {
+ BKE_anonymous_attribute_id_increment_weak(data_);
+ }
+ }
+
+ void decref()
+ {
+ if (data_ == nullptr) {
+ return;
+ }
+ if constexpr (IsStrongReference) {
+ BKE_anonymous_attribute_id_decrement_strong(data_);
+ }
+ else {
+ BKE_anonymous_attribute_id_decrement_weak(data_);
+ }
+ }
+};
+
+using StrongAnonymousAttributeID = OwnedAnonymousAttributeID<true>;
+using WeakAnonymousAttributeID = OwnedAnonymousAttributeID<false>;
+
+} // namespace blender::bke