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authorWilliam Reynish <billrey@me.com>2019-05-18 20:13:17 +0300
committerWilliam Reynish <billrey@me.com>2019-05-18 20:13:17 +0300
commit1fce0460d5222604e7007518bc246c97286312f3 (patch)
treef7977308b538a1ba726f6a6ad1ba631bdb05d605 /source/blender/blenkernel/BKE_appdir.h
parentdb3f3d4d236f873aaadf0cbefee5139a7887d9af (diff)
Industry Compat keymap: Switch mode order to Vert, Edge, Face, Object
Due to popular demand, this switches the number key mode order, so that it goes: 1: vert, 2: edge, 3: face, 4: object, 5: sculpt and so on This has a number of downsides in practice, because it works less well for objects other than meshes, which now have a gap in the keymap between 1 and 4. I will try this change anyway, due to popular demand. Also use V for viewport pie, which makes it easier to switch viewpoints on laptops especially.
Diffstat (limited to 'source/blender/blenkernel/BKE_appdir.h')
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