diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-02-19 18:34:26 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-02-19 18:34:26 +0300 |
commit | 3bf2715039eecee409d3b6c3639e853b6750e77c (patch) | |
tree | 55c5f083013ba9d8eee6ecff9be93d037ab4cf63 /source/blender/blenkernel/BKE_armature.h | |
parent | 3b9fdfa9e1905a01230be7b15174c711c2b0f974 (diff) |
apply visual transform to pose
So constrainted bones can have their transform applied to their loc/scale/rot, then remove the constraints
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r-- | source/blender/blenkernel/BKE_armature.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h index 30bed6bb335..e142fceebda 100644 --- a/source/blender/blenkernel/BKE_armature.h +++ b/source/blender/blenkernel/BKE_armature.h @@ -91,7 +91,7 @@ void where_is_armature (struct bArmature *arm); void where_is_armature_bone(struct Bone *bone, struct Bone *prevbone); void armature_rebuild_pose(struct Object *ob, struct bArmature *arm); void where_is_pose (struct Scene *scene, struct Object *ob); -void where_is_pose_bone(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime); +void where_is_pose_bone(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime, int do_extra); /* get_objectspace_bone_matrix has to be removed still */ void get_objectspace_bone_matrix (struct Bone* bone, float M_accumulatedMatrix[][4], int root, int posed); @@ -105,6 +105,8 @@ void armature_mat_pose_to_bone(struct bPoseChannel *pchan, float inmat[][4], flo void armature_loc_pose_to_bone(struct bPoseChannel *pchan, float *inloc, float *outloc); void armature_mat_pose_to_delta(float delta_mat[][4], float pose_mat[][4], float arm_mat[][4]); +void pchan_apply_mat4(struct bPoseChannel *pchan, float mat[][4]); + /* Rotation Mode Conversions - Used for PoseChannels + Objects... */ void BKE_rotMode_change_values(float quat[4], float eul[3], float axis[3], float *angle, short oldMode, short newMode); |