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author | William Reynish <billrey@me.com> | 2019-04-14 19:41:10 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-04-14 21:09:02 +0300 |
commit | f5ea1fc4fbafbac6f648ba0d9d9ef16ca8323041 (patch) | |
tree | 26db8316aa052ad327b44ef15746ac6e09896143 /source/blender/blenkernel/BKE_armature.h | |
parent | 8b0102b443571a19ab17e141623cfc029320813c (diff) |
Render: new material preview
* EEVEE support through irradiance volume and light probe.
* New shader ball shape (designed by Robin Marin).
* New cloth and liquid shapes, removed monkey.
* Replace world sphere by toggle to use world for any shape.
* Slight bevel on cube.
* More subdivision for displacement preview.
* Fixed and improved UV mapping for all shapes.
* Material icon / asset preview now uses specified shape instead of always
a sphere. So for example hair material can be displayed as hair.
Ref T57683
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
0 files changed, 0 insertions, 0 deletions