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authorBastien Montagne <montagne29@wanadoo.fr>2018-07-19 17:48:21 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-07-20 11:22:06 +0300
commitc205de020365eddbbc0f0cde0ad02dda91126807 (patch)
tree7358cf5ace428f2fccff43e25d8c5f091eab87a7 /source/blender/blenkernel/BKE_armature.h
parent8a42b3909f33d90b065eec2b8eb342df0a1fb659 (diff)
Fix T55973: [2.8] Crash when 'apply pose as rest pose' when bone scale is 0,0,0.
`BKE_pose_rebuild()` should (ideally) always trigger a rebuild of the depsgraph, since it can add or remove posechannels. This function now takes a Main parameter to ensure that related depsgraphes are tagged as dirty (kept it optional, for some corner cases). We should also probably double-check calls to that function, think in theory it should only be called from depsgraph itself? But for now...
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index e1bfb05fb59..21d880cf2a7 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -100,7 +100,7 @@ void BKE_armature_where_is(struct bArmature *arm);
void BKE_armature_where_is_bone(struct Bone *bone, struct Bone *prevbone, const bool use_recursion);
void BKE_pose_clear_pointers(struct bPose *pose);
void BKE_pose_remap_bone_pointers(struct bArmature *armature, struct bPose *pose);
-void BKE_pose_rebuild(struct Object *ob, struct bArmature *arm);
+void BKE_pose_rebuild(struct Main *bmain, struct Object *ob, struct bArmature *arm);
void BKE_pose_where_is(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
void BKE_pose_where_is_bone(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime, bool do_extra);
void BKE_pose_where_is_bone_tail(struct bPoseChannel *pchan);