Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTon Roosendaal <ton@blender.org>2009-01-05 18:19:31 +0300
committerTon Roosendaal <ton@blender.org>2009-01-05 18:19:31 +0300
commit1fe21f7e8f2f12b8b0707609e132b53fcc842f9e (patch)
tree86e236a007aa35b0af3b2f606066a751d2d541a4 /source/blender/blenkernel/BKE_armature.h
parentdf20a12728626372de8a5eb127e57cb2cca40649 (diff)
2.5
Put back Armature/Pose code, including 'heat weight'. I've added reeb.h to get things compile, but Martin will cleanup files and put back? Now where to put all vertexgroup code.... I guess mesh? Note for msvc: yep, another new dir to add! :)
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 6faa6ad5301..409b1a7a44a 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -80,7 +80,6 @@ struct bArmature *copy_armature(struct bArmature *arm);
void bone_flip_name (char *name, int strip_number);
void bone_autoside_name (char *name, int strip_number, short axis, float head, float tail);
-struct bArmature *get_armature (struct Object *ob);
struct Bone *get_named_bone (struct bArmature *arm, const char *name);
float distfactor_to_bone (float vec[3], float b1[3], float b2[3], float rad1, float rad2, float rdist);