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authorJoshua Leung <aligorith@gmail.com>2008-01-28 03:53:54 +0300
committerJoshua Leung <aligorith@gmail.com>2008-01-28 03:53:54 +0300
commit354e6b9c189bb6cea57577ba3a8e7fb7ca28a796 (patch)
tree0d615d7ededf24d7dd8eb97a232f4250a060a4da /source/blender/blenkernel/BKE_armature.h
parentb115bd677b1aed98f9534898dfaf09f8c6fc0adc (diff)
== Automatic Bone Extension Adder ==
Added three new tools to the WKEY menu for Armatures in EditMode/PoseMode. These add .* extensions to the names of selected bones based on their position in 3d-space on the axis considered by that tool. The current naming schemes are based upon the extensions I normally apply. Some people may have slightly different preferences though. There is one for: * Left-Right names (along x-axis) * Front-Back names (along y-axis) * Top-Bottom names (along z-axis)
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index fb527051a0d..2c573faeb87 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -78,7 +78,9 @@ void unlink_armature(struct bArmature *arm);
void free_armature(struct bArmature *arm);
void make_local_armature(struct bArmature *arm);
struct bArmature *copy_armature(struct bArmature *arm);
+
void bone_flip_name (char *name, int strip_number);
+void bone_autoside_name (char *name, int strip_number, short axis, float head, float tail);
struct bArmature *get_armature (struct Object *ob);
struct Bone *get_named_bone (struct bArmature *arm, const char *name);