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authorJoshua Leung <aligorith@gmail.com>2007-10-22 06:43:07 +0400
committerJoshua Leung <aligorith@gmail.com>2007-10-22 06:43:07 +0400
commitf721ce13fb529f4fde4668c989c786e4c7d7d708 (patch)
tree35f60ad960f65c20c53b126f2192a7f1f49523a9 /source/blender/blenkernel/BKE_armature.h
parent6422a740c25d33c7e7dcc008d215ae983be00a30 (diff)
== Action Constraint ==
Now the Action Constraint can be applied to Objects as well as Bones!
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 0e3857603b6..fb527051a0d 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -80,7 +80,7 @@ void make_local_armature(struct bArmature *arm);
struct bArmature *copy_armature(struct bArmature *arm);
void bone_flip_name (char *name, int strip_number);
-struct bArmature* get_armature (struct Object* ob);
+struct bArmature *get_armature (struct Object *ob);
struct Bone *get_named_bone (struct bArmature *arm, const char *name);
float distfactor_to_bone (float vec[3], float b1[3], float b2[3], float rad1, float rad2, float rdist);