Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJoshua Leung <aligorith@gmail.com>2007-01-17 08:53:44 +0300
committerJoshua Leung <aligorith@gmail.com>2007-01-17 08:53:44 +0300
commita7ea4492143660f3bc07f6365e9967e6cd648e5e (patch)
tree7aad1ebe84a189fdae46a5f7aa5baf216c7b4291 /source/blender/blenkernel/BKE_armature.h
parent52f0648949f1709c865735bf0119efab204da556 (diff)
(Hopefully this commit is ok for current bcon status)
Moved function used for 'Visual' keyframing, to live with the rest of the API calls I added for Pose-Mode bone snapping. Now, it is in a more 'releasable' state.
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 5134e352223..cefaaf24eb6 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -99,6 +99,7 @@ void mat3_to_vec_roll(float mat[][3], float *vec, float *roll);
void armature_mat_world_to_pose(struct Object *ob, float inmat[][4], float outmat[][4]);
void armature_mat_pose_to_bone(struct bPoseChannel *pchan, float inmat[][4], float outmat[][4]);
void armature_loc_pose_to_bone(struct bPoseChannel *pchan, float *inloc, float *outloc);
+void armature_mat_pose_to_delta(float delta_mat[][4], float pose_mat[][4], float arm_mat[][4]);
/* Animation functions */
struct PoseTree *ik_tree_to_posetree(struct Object *ob, struct Bone *bone);