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authorChris Want <cwant@ualberta.ca>2003-04-24 04:48:43 +0400
committerChris Want <cwant@ualberta.ca>2003-04-24 04:48:43 +0400
commitc95692df7ca0b2d4746e2e7a597b69a6f30c1676 (patch)
tree413150ab3b6d1b3f82e1a41ea1a78b171edd4330 /source/blender/blenkernel/BKE_armature.h
parent788fa67bdf4a17c2128f15bc1f2fde7d58dd54bb (diff)
Support for auto-skinning when parenting a mesh to an armature.
Applies to bones that do not have a boneclass of unskinnable (set per bone in editmode in the button window).
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 7fabacd48ee..1f9725a4f41 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -77,6 +77,7 @@ struct Bone *get_named_bone (struct bArmature *arm, const char *name);
struct Bone *get_indexed_bone (struct bArmature *arm, int index);
void make_displists_by_armature (struct Object *ob);
void calc_bone_deform (struct Bone *bone, float weight, float *vec, float *co, float *contrib);
+float dist_to_bone (float vec[3], float b1[3], float b2[3]);
void where_is_armature_time (struct Object *ob, float ctime);
void where_is_armature (struct Object *ob);