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authorBastien Montagne <montagne29@wanadoo.fr>2012-03-22 17:27:24 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2012-03-22 17:27:24 +0400
commitbdebaf0fb49ff05750b283bbd92d21bb57127a19 (patch)
tree0e9e1645a983364e15cbc0abb9b3c910c0edf2b9 /source/blender/blenkernel/BKE_armature.h
parent44eb9cc2721463ee302dc3a74d45092bd10c12ac (diff)
Fix [#30614] (some Display settings are uneeded for non-geometry/material object types, and armature have no boundbox).
This commit: * Removes the Wire and Color options from the UI for all object types but meshes, curves/surfaces/texts, and metas. * Adds a basic bounding box drawing (and computing) for armatures.
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 441d63be764..e4802cfa37f 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -82,6 +82,9 @@ void free_armature(struct bArmature *arm);
void make_local_armature(struct bArmature *arm);
struct bArmature *copy_armature(struct bArmature *arm);
+/* Bounding box. */
+struct BoundBox *BKE_armature_get_bb(struct Object *ob);
+
int bone_autoside_name (char name[64], int strip_number, short axis, float head, float tail);
struct Bone *get_named_bone (struct bArmature *arm, const char *name);